Understanding Gamification, American Library Association TechSource, (Upcoming).
The Library Mobile Experience: Practices and User Expectations. American Library Association TechSource, 2013. (Library Technology Report 49(6), 2013.)
Book Chapters / Contributions
Learning with Games in Medicine and Healthcare and the Potential Role of Libraries., Games in Libraries: Essays on Using Play to Connect and Instruct., edited by Breanne Kirsch, McFarland, 2014. pp. 152-170.
Chapter 7. Organizational and Social Factors in the Adoption of Intranet 2.0: A Case Study., Designing and Developing Library Intranets, edited by Nina McHale, Routledge, 2012.
“Becoming a Zen Master of Technology.” The New Professional’s Toolkit by Bethan Ruddock, Facet, 2012, pp. 76-79.
Chapter 8. Mobile Use in Medicine: Taking a Cue from Specialized Resources and Devices., Mobile Devices and the Library: Handheld Tech, Handheld Reference, edited by Joe Murphy, Routledge, 2012. pp.57-67.
“Mobile Use in Medicine: Taking a Cue from Specialized Resources and Devices.” Bohyun Kim and Marissa Ball, The Reference Librarian 52(1), 2011.
“Organizational and Social Factors in the Adoption of Intranet 2.0: A Case Study.” Bohyun Kim, The Journal of Web Librarianship 4(2/3), 2010.
“Geek out: Adding Coding Skills to Your Professional Repertoire.” Bohyun Kim and Kathryn Harnish, Accentuate the Positive: Charleston Conference Proceedings 2012, edited by Beth R. Bernhardt, Leah H. Hinds, and Katina P. Strauch, Purdue University Press, 2013. (Available as open access: http://docs.lib.purdue.edu/charleston/2012/Tech/8/)
“Technical Services Report: Report of the LITA Mobile Computing Interest Group Virtual Meeting. American Library Association Midwinter Meeting, January 2013,” Technical Services Quarterly 30(4):423-427, 2013.
“Keeping Up With… Gamification.” Bohyun Kim, Association of College and Research Libraries – Keeping Up With …, June 2013.
“Technical Services Report: A Report of the LITA Mobile Computing Interest Group Virtual Meeting, American Library Association Midwinter Conference, January, 2012.” Bohyun Kim, Kevin Lau, and Vincci Lui, Technical Services Quarterly, 29(4):330-337, 2012.
“Harnessing the Power of Game Dynamics: why, how to, and how not to gamify the library experience.” Bohyun Kim, College & Research Libraries News, 73(8):465-469, 2012.
“Twenty Tips for Creating Your Library’s First Mobile Web Site.” Bohyun Kim, The Reference Librarian, 53(3), 2012.
“Technical Services Report: A Report of the LITA Mobile Computing Interest Group Meeting, American Library Association Annual Conference, New Orleans, LA. June, 2011.” Bohyun Kim, Technical Services Quarterly, 29(2), 2012.
“Technical Services Report: A Report of the LITA Mobile Computing Interest Group Meeting, American Library Association Midwinter Meeting, San Diego, CA. January, 2011.” Bohyun Kim, Technical Services Quarterly, 29(1), 2012.
“Technical Services Report: What Is Your Library Doing about Emerging Technologies? A Report of the LITA Emerging Technologies Interest Group Program, American Library Association Annual Meeting, Washington D.C. June, 2010.” Jacquelyn Erdman and Bohyun Kim, Technical Services Quarterly, 28(3), 2011.
“Conference Review: Code4Lib 2011.” Bohyun Kim and Elias Tzoc, Code4Lib Journal, 13, 2011.
“Participating and Networking: First Time at ALA Midwinter 2010.” Bohyun Kim, NMRT Footnotes, 39(3), Feb. 2010.
“The Desk Setup.” Interviewed by Brett Bonfield, In the Library with the Lead Pipe, October 27, 2010.
Contributions to Professional Blogs
“Enabling the Research ‘Flow’ and Serendipity in Today’s Digital Library Environment,” ACRLog, October 29, 2012.
“Research Librarianship in Crisis: Mediate When, Where, and How,” ACRLog, August 1, 2011.