Tag Archives: gamification

Higher ‘Professional’ Ed, Lifelong Learning to Stay Employed, Quantified Self, and Libraries

***  This post was originally published in ACRL TechConnect on March 23, 2014. *** The 2014 Horizon Report is mostly a report on emerging technologies. Many academic librarians carefully read its Higher Ed edition issued every year to learn about … Continue reading

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Why Gamify and What to Avoid in Library Gamification

*** This blog post has been originally published in ACRL TechConnect 0n August 7, 2012. *** In my last post, “Applying Game Dynamics to Library Services,” I presented several ideas for applying game dynamics to library services. After the post, I … Continue reading

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