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From Need to Want: How to Maximize Social Impact for Libraries, Archives, and Museums

At the NDP at Three event organized by IMLS yesterday, Sayeed Choudhury on the “Open Scholarly Communications” panel suggested that libraries think about return on impact in addition to return on investment (ROI). He further elaborated on this point by proposing a possible description of such impact. His description was that when an object or resource created through scholarly communication efforts is being used by someone we don’t know and is interpreted correctly without contacting us (=libraries, archives, museums etc.), that is an impact; to push that further, if someone uses the object or the resource in a way we didn’t anticipate, that’s an impact; if it is integrated into someone’s workflow, that’s also an impact.

This emphasis on impact as a goal for libraries, archives, and museums (or non-profit organizations in general to apply broadly) resonated with me particularly because I gave a talk just a few days ago to a group of librarians at the IOLUG conference about how libraries can and should maximize their social impact in the context of innovation in the way many social entrepreneurs have been already doing for quite some time. In this post, I would like to revisit one point that I made in that talk. It is a specific interpretation of the idea of maximizing social impact as a conscious goal for libraries, archives, and museums (LAM). Hopefully, this will provide a useful heuristic for LAM institutions in mapping out the future efforts.

Considering that ROI is a measure of cost-effectiveness, I believe impact is a much better goal than ROI for LAM institutions. We often think that to collect, organize, provide equitable access to, and preserve information, knowledge, and cultural heritage is the goal of a library, an archive, and a museum. But doing that well doesn’t mean simply doing it cost-effectively. Our efforts no doubt aim at achieving better-collected, better-organized, better-accessed, and better-preserved information, knowledge, and cultural heritage. However, our ultimate end-goal is attained only when such information, knowledge, and cultural heritage is better used by our users. Not simply better accessed, but better used in the sense that the person gets to leverage such information, knowledge, and cultural heritage to succeed in whatever endeavor that s/he was making, whether it be career success, advanced education, personal fulfillment, or private business growth. In my opinion, that’s the true impact that LAM institutions should aim at. If that kind of impact were a destination, cost-effectiveness is simply one mode of transportation, preferred one maybe but not quite comparable to the destination in terms of importance.

But what does “better used” exactly mean? “Integrated into people’s workflow” is a hint; “unanticipated use” is another clue. If you are like me and need to create and design that kind of integrated or unanticipated use at your library, archive, or museum, how will you go about that? This is the same question we ask over and over again. How do you plan and implement innovation? Yes, we will go talk to our users, ask what they would like to see, meet with our stakeholders and find out their interests and concerns are, discuss ourselves what we can do to deliver things that our users want, and go from there to another wonderful project we work hard for. Then after all that, we reach a stage where we stop and wonder where that “greater social impact” went in almost all our projects. And we frantically look for numbers. How many people accessed what we created? How many downloads? What does the satisfaction survey say?

In those moments, how does the “impact” verbiage help us? How does that help us in charting our actual path to creating and maximizing our social impact more than the old-fashioned “ROI” verbiage? At least ROI is quantifiable and measurable. This, I believe, is why we need a more concrete heuristic to translate the lofty “impact” to everyday “actions” we can take. Maybe not quite as specific as to dictate what exactly those actions are at each project level but a bit more specific to enable us to frame the value we are attempting to create and deliver at our LAM institutions beyond cost-effectiveness.

I think the heuristic we need is the conversion of need to demand. What is an untapped need that people are not even aware of in the realm of information, knowledge, and cultural heritage? When we can identify any such need in a specific form and successfully convert that need to a demand, we make an impact. By “demand,” I mean the kind of user experience that people will desire and subsequently fulfill by using that object, resource, tool, service, etc., we create at our library, archive, and museum. (One good example of such desirable UX that comes to my mind is NYPL Photo Booth: https://www.nypl.org/blog/2013/08/12/snapshots-nypl.) When we create a demand out of such an untapped need, when the fulfillment of that kind of demand effectively creates, strengthens, and enriches our society in the direction of information, knowledge, evidence-based decisions, and truth being more valued, promoted, and equitably shared, I think we get to maximize our social impact.

In the last “Going Forward” panel where the information discovery was discussed, Loretta Parham pointed out that in the corporate sector, information finds consumers, not the other way. By contrast, we (by which I mean all of us working at LAM institutions) still frame our value in terms of helping and supporting users access and use our material, resources, and physical and digital objects and tools. This is a mistake in my opinion, because it is a self-limiting value proposition for libraries, archives, and museums.

What is the point of us LAM institutions, working so hard to get the public to use their resources and services? The end goal is so that we can maximize our social impact through such use. The rhetoric of “helping and supporting people to access and use our resources” does not adequately convey that. Businesses want their clients to use their goods and services, of course. But their real target is the making of profit out of those uses, aka purchases.

Similarly, but far more importantly, the real goal of libraries, archives and museums is to move the society forward, closer in the direction of knowledge, evidence-based decisions, and truth being more valued, promoted, and equitably shared. One person at a time, yes, but the ultimate goal reaching far beyond individuals. The end goal is maximizing our impact on this side of the public good.

 

How to Price 3D Printing Service Fees

** This post was originally published in ACRL TechConnect on May. 22, 2017.***

Many libraries today provide 3D printing service. But not all of them can afford to do so for free. While free 3D printing may be ideal, it can jeopardize the sustainability of the service over time. Nevertheless, many libraries tend to worry about charging service fees.

In this post, I will outline how I determined the pricing schema for our library’s new 3D Printing service in the hope that more libraries will consider offering 3D printing service if having to charge the fee is a factor stopping them. But let me begin with libraries’ general aversion to fees.

A 3D printer in action at the Health Sciences and Human Services Library (HS/HSL), Univ. of Maryland, Baltimore

Service Fees Are Not Your Enemy

Charging fees for the library’s service is not something librarians should regard as a taboo. We live in the times in which a library is being asked to create and provide more and more new and innovative services to help users successfully navigate the fast-changing information landscape. A makerspace and 3D printing are certainly one of those new and innovative services. But at many libraries, the operating budget is shrinking rather than increasing. So, the most obvious choice in this situation is to aim for cost-recovery.

It is to be remembered that even when a library aims for cost-recovery, it will be only partial cost-recovery because there is a lot of staff time and expertise that is spent on planning and operating such new services. Libraries should not be afraid to introduce new services requiring service fees because users will still benefit from those services often much more greatly than a commercial equivalent (if any). Think of service fees as your friend. Without them, you won’t be able to introduce and continue to provide a service that your users need. It is a business cost to be expected, and libraries will not make profit out of it (even if they try).

Still bothered? Almost every library charges for regular (paper) printing. Should a library rather not provide printing service because it cannot be offered for free? Library users certainly wouldn’t want that.

Determining Your Service Fees

What do you need in order to create a pricing scheme for your library’s 3D printing service?

(a) First, you need to list all cost-incurring factors. Those include (i) the equipment cost and wear and tear, (ii) electricity, (iii) staff time & expertise for support and maintenance, and (iv) any consumables such as 3d print filament, painter’s tape. Remember that your new 3D printer will not last forever and will need to be replaced by a new one in 3-5 years.

Also, some of these cost-incurring factors such as staff time and expertise for support is fixed per 3D print job. On the other hand, another cost-incurring factor, 3D print filament, for example, is a cost factor that increases in proportion to the size/density of a 3d model that is printed. That is, the larger and denser a 3d print model is, the more filament will be used incurring more cost.

(b) Second, make sure that your pricing scheme is readily understood by users. Does it quickly give users a rough idea of the cost before their 3D print job begins? An obscure pricing scheme can confuse users and may deter them from trying out a new service. That would be bad user experience.

Also in 3D printing, consider if you will also charge for a failed print. Perhaps you do. Perhaps you don’t. Maybe you want to charge a fee that is lower than a successful print. Whichever one you decide on, have that covered since failed prints will certainly happen.

(c) Lastly, the pricing scheme should be easily handled by the library staff. The more library staff will be involved in the entire process of a library patron using the 3D printing service from the beginning to the end, the more important this becomes. If the pricing scheme is difficult for the staff to work with when they need charge for and process each 3D print job, the new 3D printing service will increase their workload significantly.

Which staff will be responsible for which step of the new service? What would be the exact tasks that the staff will need to do? For example, it may be that several staff at the circulation desk need to learn and handle new tasks involving the 3D printing service, such as labeling and putting away completed 3D models, processing the payment transaction, delivering the model, and marking the job status for the paid 3D print job as ‘completed’ in the 3D Printing Staff Admin Portal if there is such a system in place. Below is the screenshot of the HS/HSL 3D Printing Staff Admin Portal developed in-house by the library IT team.

The HS/HSL 3D Printing Staff Admin Portal, University of Maryland, Baltimore

Examples – 3D Printing Service Fees

It’s always helpful to see how other libraries are doing when you need to determine your own pricing scheme. Here are some examples that shows ten libraries’ 3D printing pricing scheme changed over the recent three years.

  • UNR DeLaMare Library
    • https://guides.library.unr.edu/3dprinting
    • 2014 – $7.20 per cubic inch of modeling material (raised to $8.45 starting July, 2014).
    • 2017 – uPrint – Model Material: $4.95 per cubic inch (=16.38 gm=0.036 lb)
    • 2017 – uPrint – Support Materials: $7.75 per cubic inch
  • NCSU Hunt Library
    • https://www.lib.ncsu.edu/do/3d-printing
    • 2014-  uPrint 3D Printer: $10 per cubic inch of material (ABS), with a $5 minimum
    • 2014 – MakerBot 3D Printer: $0.35 per gram of material (PLA), with a $5 minimum
    • 2017 – uPrint – $10 per cubic inch of material, $5 minimum
    • 2017 – F306 – $0.35 per gram of material, $5 minimum
  • Southern Illinois University Library
    • http://libguides.siue.edu/3D/request
    • 2014 – Originally $2 per hour of printing time; Reduced to $1 as the demand grew.
    • 2017 – Lulzbot Taz 5, Luzbot mini – $2.00 per hour of printing time.
  • BYU Library
  • University of Michigan Library
    • The Cube 3D printer checkout is no longer offered.
    • 2017 – Cost for professional 3d printing service; Open access 3d printing is free.
  • GVSU Library
  • University of Tennessee, Chattanooga Library
  • Port Washington Public library
  • Miami University
    • 2014 – $0.20 per gram of the finished print; 2017 – ?
  • UCLA Library, Dalhousie University Library (2014)
    • Free

Types of 3D Printing Service Fees

From the examples above, you will notice that many 3d printing service fee schemes are based upon the weight of a 3D-print model. This is because these libraries are trying recover the cost of the 3d filament, and the amount of filament used is most accurately reflected in the weight of the resulting 3D-printed model.

However, there are a few problems with the weight-based 3D printing pricing scheme. First, it is not readily calculable by a user before the print job, because to do so, the user will have to weigh a model that s/he won’t have until it is 3D-printed. Also, once 3D-printed, the staff will have to weigh each model and calculate the cost. This is time-consuming and not very efficient.

For this reason, my library considered an alternative pricing scheme based on the size of a 3D model. The idea was that we will have roughly three different sizes of an empty box – small, medium, and large –  with three different prices assigned. Whichever box into which a user’s 3d printed object fits will determine how much the user will pay for her/his 3D-printed model. This seemed like a great idea because it is easy to determine how much a model will cost to 3d-print to both users and the library staff in comparison to the weight-based pricing scheme.

Unfortunately, this size-based pricing scheme has a few significant flaws. A smaller model may use more filament than a larger model if it is denser (meaning the higher infill ratio). Second, depending on the shape of a model, a model that fits  in a large box may use much less filament than the one that fits in a small box. Think about a large tree model with think branches. Then compare that with a 100% filled compact baseball model that fits into a smaller box than the tree model does. Thirdly, the resolution that determines a layer height may change the amount of filament used even if what is 3D-printed is a same model.

Different infill ratios – Image from https://www.packtpub.com/sites/default/files/Article-Images/9888OS_02_22.png

Charging Based upon the 3D Printing Time

So we couldn’t go with the size-based pricing scheme. But we did not like the problems of the weight-based pricing scheme, either. As an alternative, we decided to go with the time-based pricing scheme because printing time is proportionate to how much filament is used, but it does not require that the staff weigh the model each time. A 3D-printing software gives an estimate of the printing time, and most 3D printers also display actual printing time for each model printed.

First, we wanted to confirm the hypothesis that 3D printing time and the weight of the resulting model are proportionate to each other. I tested this by translating the weight-based cost to the time-based cost based upon the estimated printing time and the estimated weight of several cube models. Here is the result I got using the Makerbot Replicator 2X.

  • 9.10 gm/36 min= 0.25 gm per min.
  • 17.48 gm/67 min= 0.26 gm per min.
  • 30.80 gm/117 min= 0.26 gm per min.
  • 50.75 gm/186 min=0.27 gm per min.
  • 87.53 gm/316 min= 0.28 gm per min.
  • 194.18 gm/674 min= 0.29 gm per min.

There is some variance, but the hypothesis holds up. Based upon this, now let’s calculate the 3d printing cost by time.

3D plastic filament is $48 for ABS/PLA and $65 for the dissolvable per 0.90 kg  (=2.00 lb) from Makerbot. That means that filament cost is $0.05 per gram for ABS/PLA and $0.07 per gram for the dissolvable. So, 3D filament cost is 6 cents per gram on average.

Finalizing the Service Fee for 3D Printing

For an hour of 3D printing time, the amount of filament used would be 15.6 gm (=0.26 x 60 min). This gives us the filament cost of 94 cents per hour of 3D printing (=15.6 gm x 6 cents). So, for the cost-recovery of filament only, I get roughly $1 per hour of 3D printing time.

Earlier, I mentioned that filament is only one of the cost-incurring factors for the 3D printing service. It’s time to bring in those other factors, such as hardware wear/tear, staff time, electricity, maintenance, etc., plus “no-charge-for-failed-print-policy,” which was adopted at our library. Those other factors will add an additional amount per 3D print job. And at my library, this came out to be about $2. (I will not go into details about how these have been determined because those will differ at each library.) So, the final service fee for our new 3D printing service was set to be $3 up to 1 hour of 3D printing + $1 per additional hour of 3D printing. The $3 is broken down to $1 per hour of 3D printing that accounts for the filament cost and $2 fixed cost for every 3D print job.

To help our users to quickly get an idea of how much their 3D print job will cost, we have added a feature to the HS/HSL 3D Print Job Submission Form online. This feature automatically calculates and displays the final cost based upon the printing time estimate that a user enters.

 

The HS/HSL 3D Print Job Submission form, University of Maryland, Baltimore

Don’t Be Afraid of Service Fees

I would like to emphasize that libraries should not be afraid to set service fees for new services. As long as they are easy to understand and the staff can explain the reasons behind those service fees, they should not be a deterrent to a library trying to introduce and provide a new innovative service.

There is a clear benefit in running through all cost-incurring factors and communicating how the final pricing scheme was determined (including the verification of the hypothesis that 3D printing time and the weight of the resulting model are proportionate to each other) to all library staff who will be involved in the new 3D printing service. If any library user inquire about or challenges the service fee, the staff will be able to provide a reasonable explanation on the spot.

I implemented this pricing scheme at the same time as the launch of my library’s makerspace (the HS/HSL Innovation Space at the University of Maryland, Baltimore – http://www.hshsl.umaryland.edu/services/ispace/) back in April 2015. We have been providing 3D printing service and charging for it for more than two years. I am happy to report that during that entire duration, we have not received any complaint about the service fee. No library user expected our new 3D printing service to be free, and all comments that we received regarding the service fee were positive. Many expressed a surprise at how cheap our 3D printing service is and thanked us for it.

To summarize, libraries should be willing to explore and offer new innovating services even when they require charging service fees. And if you do so, make sure that the resulting pricing scheme for the new service is (a) sustainable and accountable, (b) readily graspable by users, and (c) easily handled by the library staff who will handle the payment transaction. Good luck and happy 3D printing at your library!

An example model with the 3D printing cost and the filament info displayed at the HS/HSL, University of Maryland, Baltimore

Three Recent Talks of Mine on UX, Data Visualization, and IT Management

I have been swamped at work and pretty quiet here in my blog. But I gave a few talks recently. So I wanted to share those at least.

I presented about how to turn the traditional library IT department and its operation that is usually behind the scene into a more patron-facing unit at the recent American Library Association Midwinter Meeting back in January. This program was organized by the LITA Heads of IT Interest Group. In March, I gave a short lightning talk at the 2016 Code4Lib Conference about the data visualization project of library data at my library. I was also invited to speak at the USMAI (University System of Maryland and Affiliated Institutions) UX Unconference and gave a talk about user experience, personas, and the idea of applying library personas to library strategic planning.

Here are those three presentation slides for those interested!

Strategically UX Oriented with Personas from Bohyun Kim

Stealth Librarianship: Creating Meaningful Connections Through User Experience, Outreach, and Liaising

I am doing a part of the ACRL E-Learning Webcast,  “Stealth Librarianship: Creating Meaningful Connections Through User Experience, Outreach, and Liaising,” next Tuesday with Kiyomi Deards and Erin Dorney and very excited about it.

I will be covering UX as a base for successful outreach and liaising activities. Kiyomi and Erin will discuss the stealth librarian liaising and the stealth librarian outreach respectively. If you can, join Erin and Kiyomi and me! If not, here are the slides of my part. The twitter hashtag is #stealthlib.

Part 1: UX for Stealth Librarian Outreach

Here are some info about the webcast for those who are interested:

Stealth Librarianship: Creating Meaningful Connections Through User Experience, Outreach, and Liaising
April 23, 2013
11 a.m. Pacific | 12:00 p.m. Mountain | 1:00 p.m. Central | 2:00 p.m. Eastern

90 minutes

Description: Relationships are at the heart of providing a satisfactory user experience and delivering library services and programs that match with what our users want and need. Many libraries have traditionally spoken with users only when necessary or when a problem has occurred. Looking at user experience, outreach, and liaison librarianship from the perspective of relationship-building between librarians and faculty, staff, or students allows librarians to provide more targeted and desired services while increasing positive perceptions of libraries. This live webcast investigates the benefits of relationship-building in a holistic manner. Instead of focusing on one aspect of librarianship, public, technical, and outreach services are examined as different means to the same end: better services through better campus relationships.

Join three academic librarians specializing in user experience, outreach, and liaison librarianship to discover how they use relationship-building to enhance their work. Learn how user experience research, outreach, and stealth librarianship can be used to create meaningful connections within the campus community. Presenters will examine the benefits of strong personal relationships and how they can improve the visibility and reputation of the library on campus. Additionally, hear how quality relationships can lead to the acquisition of new resources and the evolution of services to better meet users needs. Participants will perform a brief environmental scan, help to create an open access list of outreach activities, and share their own tips for successful stealth librarianship.

Learning Outcomes:

Learn to create a practical strategy in order to consciously shape and deliver positive user experience with the library staff in person and online.
List specific outreach activities which will engage users in order to build positive relationships between the library and its users.
Analyze nontraditional opportunities for engagement in order to prioritize and maximize the impact of time allotted to nontraditional engagement.

Presenter(s): Kiyomi D. Deards, Assistant Professor, University of Nebraska-Lincoln; Erin Dorney, Outreach Librarian, Millersville University; Bohyun Kim, Digital Access Librarian, Florida International University

Target Audience: Librarians who want to improve the overall user experience of the library environment. Librarians who are subject specialist and/or have liaison duties with specific academic departments or schools. Librarians who perform outreach activities to faculty and students. Librarians who manage the library’s social media channels.

 

No-brainer Usability: the new Twitter iPhone app

I am presenting about usability issues in library websites in Computers in Librareis 2011 in a few weeks. So needless to say, I have been thinking a lot recently about usability. Today, having updated all apps on my iPhone, I noticed that the Twitter iPhone app finally made some changes in its new message user interface (UI) which makes it more usable.

However, the new UI fails in some respects, and the new app introduces a different usability problem, which is often the case with website redesign. So let’s pretend the new Twitter app is a re-designed library website and see what its pluses and minuses are in terms of usability.

Old Twitter App

When the arrow is pressed down

This is how the old Twitter iPhone app’s new message screen looked like. (Screenshots thanks to @bmljenny.)  It is very basic until you press the “140 â–¼” button on the top right corner over the keyboard.

Once you press that button, however, the whole new world of functionalities unfolds. Taking a photo, inserting an already-taken photo, geo-tagging, adding Twitter user by his/her Twitter username, adding a hashtag, and shrinking a URL is all just one touch away.

Unfortunately, not many people noticed this button; many users weren’t able to take advantage of these useful functionalities.

I must say, the design of hiding these functionalities behind the “140 â–¼” button is both clever and stupid. Clever in the sense that it made the new message UI clean and simple. But quite stupid in the sense that the button that holds these functionalities don’t stand out at all that it resulted in those functionalites being often completely unknown and undiscovered to users.

One of the great usability principle is, in my opinion, is this :
Stop being clever and make things super-obvious.

New Tweet screen in the Twitter iPhone app

The new Twitter iPhone app followed this principle and corrected the issue by removing the “140 â–¼” button. Instead it added a gray bar with four icons that stand for usernames, hashtags, camera, and geotag. I would say this is an improvement since users can now clearly see the icons when they are in the new tweet screen.

However, these icons are not the same as the previous icons used in the old Twitter app. Geotag icon has changed the appearance and the camera icon now functions for two previous features of taking a photo and adding a photo from the photo library.

One of the pitfalls of re-design is that even when improvements are made, often the web team (designers in particular) are not satisfied with just fixing the existing issue. They are tempted to make changes ‘for uniqueness’, which tends to raise rather than solves a usability problem.

So now Twitter seems to have gotten rid of perfectly useful two icons — photo library and shrink URLs.

If I were to redo the screen, I would keep the same icons in the previous app.  After all, some users have discovered and used these hidden functionalities. Why now force them to change their pattern of use?

My version of New Twitter screen

While I was evaluating the new Tweet screen, I realized that the new Twitter app has also introduced a new usability issue to it. The new trending hashtag notification. It appears on top of the tweet timeline.

As quite likely to be intended, since it appears on top and written on a black bar, it stands out.  The problem is that it actually stands out more than what users need. It is downright annoying.

This can be easily corrected if the bar appears at the bottom rather than the top. It would be still noticeable enough for those who take interests in the trending hashtag but would not annoy the majority of users who want to quickly scan the timeline from the top to the bottom.

 

New Twitter Timeline

My version of Timeline

 

 

 

 

 

 

 

 

 

Because of this this new and  un-user-friendly trending notification, the overall reaction to the new Twitter app would be more negative than positive.

Furthermore, what was really interesting to me is that even after the re-design, the new Tweet screen of the new Twitter app does still slightly fall short of the new Tweet screen of the Tweetdeck app. Compare my revised version of the new Twitter app above with the following Tweetdeck’s new tweet screen below. Pretty much what I have done ended up making the Twitter app look almost the same as the Tweetdeck’s existing new tweet screen.

Sometimes, a good design comes from benchmarking a competitor’s product and from following conventions that users are already familiar with.

Can you think of an example of a library website that failed to be user-friendly while trying to be clever and/or from poorly benchmarking another library website?  If you work with a library website, this is a good thing to think about.

Tweetdeck